Interfacing with Virtual Worlds

نویسندگان

  • Christian Timmerer
  • Jean Gelissen
  • Markus Waltl
  • Hermann Hellwagner
چکیده

Virtual worlds (often referred to as 3D3C for 3D visualization & navigation and the 3C’s of Community, Creation and Commerce) integrate existing and emerging (media) technologies (e.g. instant messaging, video, 3D, VR, AI, chat, voice, etc.) that allow for the support of existing and the development of new kinds of networked services. The emergence of virtual worlds as platforms for networked services is recognized by businesses as an important enabler as it offers the power to reshape the way companies interact with their environments (markets, customers, suppliers, creators, stakeholders, etc.) in a fashion comparable to the Internet and to allow for the development of new (breakthrough) business models, services, applications and devices. Each virtual world however has a different culture and audience making use of these specific worlds for a variety of reasons. These differences in existing Metaverses permit users to have unique experiences. In order to bridge these differences in existing and emerging Metaverses a standardized framework is required, i.e., MPEG-V Media Context and Control (ISO/IEC 23005), that will provide a lower entry level to (multiple) virtual worlds both for the provider of goods and services as well as the user. The aim of this paper is to provide an overview of MPEG-V and its intended standardization areas. Additionally, a review about MPEG-V’s most advanced part – Sensory Information – is given.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Interfacing a cognitive agent platform with a virtual world: a case study using Second Life

Online virtual worlds provide a rich platform for remote human interaction, and are increasingly being used as a simulation platform for multi-agent systems and as a way for software agents to interact with humans. It would therefore be beneficial to provide techniques allowing high-level agent development tools, especially cognitive agent platforms such as belief-desire-intention (BDI) program...

متن کامل

Improving Reusability of Assets for Virtual Worlds while Preserving 3D Formats Features

We propose a generic architecture that allows mixing several 3D formats in a single viewer whatever the rendering engine used by the virtual world. Our goal is to solve the issue raised by the multiplicity of 3D formats and rendering engines through an interoperability solution inspired by the web model. Our architecture relies on the Scene Graph Adapter, a component which aims at interfacing c...

متن کامل

PolyVR - A Virtual Reality Authoring System

Virtual Reality applications are very complex. 3D modelling and scene authoring is very time consuming and requires expertise in computer sciences. A further problem are the advanced Virtual Reality hardware setups, which have to be planned, configured and maintained. PolyVR is a Virtual Reality authoring system that allows the user to dynamically create immersive and interactive virtual worlds...

متن کامل

Real Time Six Degree of Freedom Pose Estimation Using Infrared Light Sources and Wiimote IR Camera with 3D TV Demonstration

The goal of this paper is to present the development of a tracking technology to interact with a virtual object. This paper presents the general procedures of building a simple, low cost tracking system by using Wiimote (a remote of Nintendo game console) and the Open source Computer Vision (OpenCV) software library as well as interfacing the tracking system with an immersive virtual environmen...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2009